Think of street games, and images of hopscotch and kerb-ball spring to mind. Using large-scale light projections and interactive techniques, KMA are bringing a new type of street game to cities across Europe.
My reservation is that it seems simply to project onto a plain surface. More innovative would be to use augmented reality techniques. In this version, real elements of the streetscape would be activated by interacting with sensors and projectors. In so doing, it would supplement the function of, say, a parkbench so that it became part of a winning move in a game, or a handrail as a defence.
Link here to UK events, but see earlier post on building projections.
snippets as life files/flies past
the low profile i keep
some immediate thoughts
Monday, 26 October 2009
Sunday, 25 October 2009
Crutch
It seems a shame that a tabletop has two sides, but only one ever gets used. The ability to use both sides of a tabletop opens up many possibilities: the sides could have differing laminates, one could be wipeable, one could be 'Sunday best', and so on. A clever concept, called 'Crutch' uses a standard 'leg' and staps to create a stable surface. It should also be possible to use non-regular shapes, I guess.
Design by NicolaFromBern.
Update: Another variation on the theme here.
Design by NicolaFromBern.
Update: Another variation on the theme here.
Labels:
furniture,
product design
Tuesday, 20 October 2009
Wes
Just spotted this graphic project for Wes Anderson's Film Festival this year. Some of it is a little self-consciously whimsical (much like his films, actually), but there are some really fun ideas in there. Find it referred to at Behance, here.
Labels:
film,
graphics,
stationery
Thursday, 15 October 2009
GUI
A breathtaking yet gimmick-free re-imagining of the computer user interface by R Clayton Miller, all lovingly explained in this video. It's long, but worth watching in full for a glimpse of what we can hope is our mouseless future. Fingers at the ready - all of them.
(via)
(via)
Labels:
culture,
electronic,
graphics,
product design,
technology,
video
Wednesday, 7 October 2009
Projection
OM Ungers remixed in a simply jawdropping architectural projection. It's surely what pixellated cubic postmodernism was invented for.
(via)
(via)
Labels:
animation,
architecture,
art,
projection
Saturday, 3 October 2009
Bump
Our bodies don't change shape quickly - usually. So a dress that accommodates the relatively rapid change in body shape driven by pregnancy seems like an interesting design challenge. Marisol Rodriguez has designed a range of dresses called 'Skin' which allow the wearer to expand by having slits and pleats. Colour is revealed as the outer skin opens.
(via)
(via)
Labels:
fashion design
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